Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/8381
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Mckinsey and Company | - |
dc.date.accessioned | 2020-09-11T02:27:28Z | - |
dc.date.available | 2020-09-11T02:27:28Z | - |
dc.date.issued | 2020-06 | - |
dc.identifier.uri | http://hdl.handle.net/123456789/8381 | - |
dc.language.iso | en | en_US |
dc.publisher | Mckinsey and Company | en_US |
dc.subject | Global Esports | en_US |
dc.subject | Ecosystem | en_US |
dc.subject | Professional Esports | en_US |
dc.title | Esports as a Sponsorship Asset? | en_US |
dc.title.alternative | What CMOs Should Know | en_US |
dc.type | Technical Report | en_US |
dc.page | 22p. | en_US |
Appears in Collections: | McKinsey Reports |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
esports_whitepaper_03_06_2020_vfinal.pdf | 1.67 MB | Adobe PDF | View/Open |
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