Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/6877
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | McKinsey | - |
dc.date.accessioned | 2020-08-05T06:17:17Z | - |
dc.date.available | 2020-08-05T06:17:17Z | - |
dc.date.issued | 2020-07-09 | - |
dc.identifier.uri | http://hdl.handle.net/123456789/6877 | - |
dc.language.iso | en | en_US |
dc.publisher | McKinsey | en_US |
dc.subject | Technology | en_US |
dc.subject | Media and Telecommunications | en_US |
dc.title | The Netflix Of Gaming? Why Subscription Videogame Services Face An Uphill Battle | en_US |
dc.type | Article | en_US |
dc.page | 10Pp | en_US |
Appears in Collections: | Articles |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Why subscription video-game services face an uphill battle.pdf | 249.54 kB | Adobe PDF | View/Open Request a copy |
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