Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/6877
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dc.contributor.authorMcKinsey-
dc.date.accessioned2020-08-05T06:17:17Z-
dc.date.available2020-08-05T06:17:17Z-
dc.date.issued2020-07-09-
dc.identifier.urihttp://hdl.handle.net/123456789/6877-
dc.language.isoenen_US
dc.publisherMcKinseyen_US
dc.subjectTechnologyen_US
dc.subjectMedia and Telecommunicationsen_US
dc.titleThe Netflix Of Gaming? Why Subscription Videogame Services Face An Uphill Battleen_US
dc.typeArticleen_US
dc.page10Ppen_US
Appears in Collections:Articles

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