Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/6841
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dc.contributor.authorMcKinsey-
dc.date.accessioned2020-08-05T05:34:54Z-
dc.date.available2020-08-05T05:34:54Z-
dc.date.issued2020-07-
dc.identifier.urihttp://hdl.handle.net/123456789/6841-
dc.language.isoenen_US
dc.publisherMcKinseyen_US
dc.subjectTechnologyen_US
dc.subjectMedia and Telecommunicationsen_US
dc.titleThe Netflix Of Gaming? Why Subscription Video-Game Services Face An Uphill Battleen_US
dc.typeArticleen_US
dc.page6Ppen_US
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