Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/6841Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | McKinsey | - |
| dc.date.accessioned | 2020-08-05T05:34:54Z | - |
| dc.date.available | 2020-08-05T05:34:54Z | - |
| dc.date.issued | 2020-07 | - |
| dc.identifier.uri | http://hdl.handle.net/123456789/6841 | - |
| dc.language.iso | en | en_US |
| dc.publisher | McKinsey | en_US |
| dc.subject | Technology | en_US |
| dc.subject | Media and Telecommunications | en_US |
| dc.title | The Netflix Of Gaming? Why Subscription Video-Game Services Face An Uphill Battle | en_US |
| dc.type | Article | en_US |
| dc.page | 6Pp | en_US |
| Appears in Collections: | Articles | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| The-Netflix-of-gaming.pdf | 1.62 MB | Adobe PDF | View/Open Request a copy |
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